Fortnite Chapter 2 Season 2 brought us the first Mythic POIs, vaults, bosses, and NPC Henchmen. This was also the first time that we saw Mythic weapons in their modern form – a rework after the old Infinity Blade debacle. The community had a mixed reaction to these new features, as is the case with anything new in Fortnite.
The new weapons were fun to use, but they were largely overpowered when compared to the rest of the loot pool. For this reason, some players would grab the Mythic weapons and run – often stealing the vault keycard as well. After about a month of playing Season 2, some players began to suggest that Epic put the Mythic weapons in the vault. That way, players would be forced to fight for the loot rather than killing an NPC boss and leaving the area.
While a decent idea, the concept of adding mythic weapons to vaults didn’t make a ton of sense with the present state of Fortnite. The bosses in these locations wouldn’t be too dangerous if they only had a vault keycard with them. The concept was clearly side-stepping what Epic were trying to accomplish with these new POIs.
Flash-forward to Fortnite Season 3: Epic reworked the Mythic loot a bit. The new Mythic weapons were now about the same as their Legendary counterparts. The only difference between the Mythic and Legendary Burst ARs and Charge Shotguns are their clip sizes. The Drum Gun also received a substantial nerf that put it closer to the basic Drum Gun than what Midas carried in Season 2.
To balance things out, Epic added some utility items in Season 3 to make these areas more appealing. The bottomless Chug Jug is the most powerful healing item in the game while the Shockwave Launcher and Grappler offer unparalleled mobility.
The weapons are more balanced than they were in Season 2, but the two new mobility items only added to the problem of players leaving Mythic POIs with the boss loot. There’s no reason to fight a player for the vault if you’ve already taken the best loot in the…