Fortnite is a game that has been largely driven by player feedback. Despite their shortcomings in some areas, Epic has been reacting to player suggestions since Fortnite’s inception. The last patch, v12.50, was a perfect example of this. Epic revived patch notes, nerfed the Heavy Sniper, and tried to address aim assist on PC – all changes that were requested by the community.
The Reboot Van was another fan-requested feature that Epic added to Fortnite after the successful release of Apex Legends. They weren’t the only game to borrow the idea of reviving teammates, but they showed that they were open to good ideas when they came.
Recently, SypherPK, Ninja, and CourageJD discussed the idea of increasing the player count from 100 to 125 or 150 – similar to what Warzone has done. The idea of increasing the player count has been floating around since Season 2 began but picked up steam when Call of Duty: Warzone came out.
“I’m thinking, how can Fortnite match the intensity of a match like Warzone does with the amount of players and the amount of action that’s always available on the map?” Sypher prompted the group.
“This map is 40% bigger than the last map and has the same amount of players,” Ninja pointed out. “It’s flawed.” Courage then suggested that Fortnite increase its player count to 150, to which Ninja agreed – even with a middle ground of 125.
On the topic of lag, Sypher and Ninja agreed that the issue wouldn’t affect public matches. Competitive matches already have more players than the server can handle, but public matches often go off without a hitch.
“I’m sure the pub servers can handle 125 – even 150 [players],” Sypher suggested. Having ten or fifteen more players in a late-game scenario is far from too many.
After Epic removed skill-based matchmaking from squads, the lobbies started to thin-out surprisingly quickly. Good players found the bad players and bots – eliminating them and leaving about 20 people…